Currently, there are more state high school leagues and associations on the LeagueOS portal than on any other recruiting platform.
The goal of the effort is to connect high school students that are interested in competing at the next level with colleges and university esports programs for both two-year and four-year institutions. The platform will feature API integration for a number of popular titles so that coaches and directors are able to learn more about the potential student-athlete and connect with them directly. The portal also reflects a variety of student talents and incorporates other high-demand skills such as streaming and shoutcasting.
As a result of competing in the NECC, all member institutions already exist on the recruiting platform and directors are able to create and manage their program pages, providing more detailed information about their school’s esports program. Schools are able to provide what titles they currently sponsor and other program-specific information, like if scholarships are offered, etc.
“We’re extremely excited to formally announce our partnership with NASEF and LeagueOS on this effort,” said NECC Executive Commissioner Jacob VanRyn. “As we pivot towards the NECC becoming more of a membership services organization, there are few things, if any, that are more important to our members than providing them with ways in which they can connect with and recruit potential student-athletes to join their programs.”
“The option to compete or contribute to a team’s success in collegiate esports–and potentially earn a scholarship for doing so–is critical to high schoolers whose passion is gaming,” said Gerald Solomon, Executive Director of NASEF. “Many factors go into finding the right fit between a student and school; we’re excited that this partnership will enable thousands of NASEF member students around the world to learn more about their options by highlighting their skills in and beyond games to collegiate program directors.”
VanRyn continued “Today’s announcement that the portal is active is the result of a lot of planning and support from our friends at LeagueOS and NASEF. I would personally like to thank them for their support. We’re excited about this effort.”